R"(
	#version 330 core

	// Interpolated values from the vertex shaders
	in vec3 fragmentColor;

	// Ouput data
	out vec4 color;

	void main()
	{
		// Output color = color specified in the vertex shader, 
		// interpolated between all 3 surrounding vertices
		color = vec4(fragmentColor, 1.0);
	}
)";